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COMPUTER

APPLICATIONS

 

2016

This course will be introducing students to the world of Computer Generated 3-Dimensional drawings.  Students are advised to practice daily, as only through practice will they be able to understand and master the software. We are also encouraged to carry out self-research in regards to the other capabilities and more complicated features of 3DS Max. Students will also be taught the potential of ‘‘cross breeding’’ different softwares, in order to garner the necessary desired results for their visualisation work.

Project 1-

Modelling of An Architectural

Design

This involves completion of basic form and external nadel of a selected architectural design. During this stage the completed 3D model will refelct the knowledge of sing the software to create 3D geometries. 3D models will be assessed on the overall detail, complexity and creativity used in the creation and development process.

Project 2a-

Rendering with 

Materials, Lights,

Camera Views with

Site Context

(Exterior)

The second project involves the production of photorealistic still rendering of selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials used, types of lights and effecrs used to set up the visual outcome.

Project 2b-

Rendering with 

Materials, Lights,

Camera Views with

Site Context

(Interior)

Using the same model, we are required to add in materials, lights, camera views and site context for final rendering. Site context msy include landscaping, furniture, vehicles and human characters. Use post-production tools sucha as Adobe Photoshop to enchance the visual outcome.

Using the same 3D model, we have to produce a maximum 90 seconds animation using 3DS Max's animation commands and tools. We can also used further video editting software for editting the clip, background and music.

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